SolidWorks Visualize Taking Forever? Here is a Cloud-Based Alternative
You press "Render," your laptop fans spin up to jet-engine volume, and you wait. 20 minutes. 40 minutes. An hour. Meanwhile, you can't open email without lag, your battery drains, and your calendar reminder pops up: the client call is in 15 minutes.
This is the reality of local rendering for most engineers. But it doesn't have to be.
Part 1: Why Local Rendering is Slow
The Physics of Path Tracing
Modern rendering engines (SolidWorks Visualize, KeyShot, Blender Cycles) use path tracing—a technique that simulates light bouncing through a scene. For each pixel in the final image, the engine:
- Shoots a ray from the camera through that pixel into the scene
- Calculates where it hits a surface
- Bounces the ray based on material properties (reflection, refraction)
- Repeats steps 2-3 until the ray exits the scene or is absorbed
- Averages thousands of these rays ("samples") to reduce noise
For a 4K image (8.3 million pixels) with 256 samples per pixel, that's 2.1 billion ray calculations—per frame.
The Hardware Bottleneck
Your laptop's GPU (or CPU) has finite compute power. Here's how common hardware handles a moderately complex render (500-part assembly, 1080p, 128 samples):
| Hardware | TFLOPS | Render Time | Cost |
|---|---|---|---|
| Intel Integrated (Laptop) | ~2 | 45+ min | $0 (included) |
| Apple M2 Pro | ~7 | 18 min | $2,000 |
| NVIDIA RTX 4070 | ~29 | 6 min | $600 |
| NVIDIA RTX 4090 | ~83 | 2 min | $1,600 |
| Cloud GPU Cluster (8x A100) | ~2,500 | <5 sec | $0.03/render |
Benchmark Test Setup: 500-part gearbox assembly (50MB STEP), 1080p output, 128 samples per pixel. TFLOPS = Trillion floating-point operations per second. RTX specs verified via TechPowerUp; Apple specs via official documentation.
Part 2: What is Cloud Rendering?
Cloud rendering moves the compute-intensive work from your machine to remote servers. The architecture works like this:

- Upload: Your browser sends the CAD file (or scene description) to the cloud.
- Process: Cloud servers tessellate geometry, load materials, and set up the scene.
- Render: A cluster of GPUs path-traces in parallel—each GPU handles a portion of the image.
- Stream: The final image (or live viewport) is streamed back to your browser.
Why Parallelism Wins
Path tracing is "embarrassingly parallel"—each pixel is independent. If you have 8 GPUs, you can render 8x faster (in theory). Cloud providers have thousands of GPUs available. The ceiling isn't your hardware; it's your provider's capacity.
Part 3: Tradeoffs and Considerations
| Factor | Local Rendering | Cloud Rendering |
|---|---|---|
| Speed | Limited by your GPU | Virtually unlimited |
| Upfront Cost | $1,000–$5,000 GPU | $0 |
| Per-Render Cost | $0 (your electricity) | $0.01–$0.10/render |
| Offline Access | Yes | No (requires internet) |
| Data Security | Data never leaves machine | Depends on provider |
| Machine Usability | Frozen during render | Unaffected |
When to Use Local
- You own a high-end workstation and render infrequently
- Data security policies prohibit cloud uploads
- You're in an environment without reliable internet
When to Use Cloud
- You render frequently and time-to-output matters
- Your hardware is a laptop or Mac without discrete GPU
- Multiple team members share rendering workload
- You need to iterate quickly during stakeholder calls
Part 4: Cost Comparison Over 1 Year
Let's model costs for an engineer who renders 10 images per week:
| Approach | Upfront | Monthly | Year 1 Total |
|---|---|---|---|
| Local (RTX 4070 upgrade) | $600 | $15 (electricity) | $780 |
| Cloud (Generic, pay-per-render) | $0 | $20 | $240 |
| Reific (Subscription) | $0 | $149 | $1,788 |
Wait—Reific looks more expensive? Here's what the table doesn't capture:
- Time savings: 10 renders × 30 min each × 52 weeks = 260 hours of waiting. At $75/hour, that's $19,500 in opportunity cost.
- Native CAD: Generic cloud renderers still require mesh conversion. Reific doesn't.
- Collaboration: Shareable links, commenting, version history—included.
How Reific's Cloud Works
Our infrastructure is specifically optimized for CAD data:
- NURBS-native ingestion: We don't triangulate on your machine—we do it server-side with industrial kernels.
- Progressive streaming: You see a preview in under 3 seconds, with quality ramping up to final.
- Smart caching: Repeated renders of the same model skip geometry processing.
- Enterprise options: Private compute, zero-retention processing for IP-sensitive work.
Key Takeaways
- • Path tracing requires billions of ray calculations—GPUs are essential
- • RTX 4090 delivers 82.6 TFLOPS; cloud clusters deliver 1,000+ TFLOPS
- • Cloud rendering eliminates hardware investment and keeps your machine responsive
- • Factor in time savings ($75/hr × waiting time) when comparing costs
FAQ
Is cloud rendering secure for proprietary designs?
Depends on the provider. Look for zero-retention processing, encrypted transfers, and SOC 2 compliance. See: Zero-Trust Sharing
What internet speed do I need?
For viewport streaming: 10+ Mbps. For file uploads: faster is better, but we compress STEP files before transfer.
Can I use OptiX acceleration with cloud rendering?
If the provider uses NVIDIA RTX GPUs, yes. OptiX is 60–80% faster than CUDA for complex reflections and refractions (source: NVIDIA benchmarks).
Stop waiting. Start shipping.
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Further Reading
- Rendering on a MacBook Air — Yes, it's finally possible
- KeyShot vs Blender vs Reific — Full comparison guide